This is the official A & M Art Fight scoring guide for 2D works, defined as works of art made in digital or traditional 2D or flat space. Animation Add-ons are extra points given to any work with partial or fully moving parts. If your work has any movement in it, please consult the Animation Add-ons guide as well.
We have guides for specific 2D mediums. To find which guide you should use, check if your work falls under the descriptions and click on the medium that applies. If none of the mediums work or you are unsure which medium/subcategory fits your attack, contact a moderator for help.
NOTE: These guides are better viewed on desktop rather than mobile.
Illustration
A standalone, static piece. Reference sheets are included.
Comic
A visual story of two or more pages with three panels per page.
Multimedia
A piece that utilizes more than two mediums of art, often physical mediums.
Illustration
A - Target |
Refers to who you are attacking or if it's your first attack. |
Points |
⭐ |
Subcategory |
Definition |
2 |
|
First Attack |
Your first attack of the event. Nice work! You may only apply this bonus once for the entire event. |
1 |
|
Regular Attack |
More attacks, more points! Any attack done towards the opposing team if it is not your first attack count. |
0.5 |
|
Friendly Fire |
A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself. |
0 |
|
Weekly Prompt / Lost Prompt |
Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses. |
B - Size |
Refers to how much of a character is visible in the attack. |
Points |
⭐ |
Subcategory |
Definition |
0.25 |
⭐ |
Simple |
For details less than 15% of a character or simple / minimalist designs. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
0.5 |
⭐ |
Headshot / Bust |
For details about 25 - 30% of a character. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
1 |
⭐ |
Half Body |
For details about 40 - 70% of a character or medium animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
2 |
⭐ |
Full Body |
For details more than 75% of a character or larger animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
C - Finish |
Defined by the overall detail of an attack, and is determined by the artist’s intent and chosen style. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Rough Sketch |
It has visible construction lines or repetitive, messy lines. It is often the early stages of drawings with many stray marks and rough forms. |
1 |
|
Clean Sketch / Lined / Lineless |
It has little to no visible construction lines. It has cleaned sketch lines or solid line art. For lineless works, it has clearly defined shapes and silhouettes. |
0.25 |
⭐ |
Motifs / Easter Eggs |
There is consistent and meaningful symbolism in certain elements present. Easter eggs referencing gags or memorable scenes count. |
D - Color |
Refers to the value applied to an attack. Includes monochrome drawings. Canvas color is not considered when rating a drawing. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Uncolored |
It has no color or only a single color is applied. Generated effects (overlay or gradients) also count. |
0.5 |
|
Rough Color |
It has uneven, sketchy or unfinished colors that spill outside lines/borders. Partially colored characters (those with only one or two colors for their entire design) or monochrome colors that aren't true to design count. |
1 |
|
Clean Color |
It has cell colors matching the character design with little to no spill. Monochrome can count if it’s true to design. |
2 |
|
Painting |
The colors are painted, identifiable by texture, physical medium or rendering. |
E - Shading |
Refers to the light or shadow added to a piece to create the illusion of depth. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Unshaded |
There is no shading present in the work. |
0.5 |
|
Minimal Shading |
Shading is sparse but present. It may not be consistent throughout the piece. One layer gradient shading count. |
1 |
|
Full Shaded |
The shading is consistent throughout the piece, influenced by one or more sources of light. |
F - Background |
Refers to elements that are included in an attack in addition to the character. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
None / Minimal / Photography |
Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count. |
0.5 |
|
Pattern / Abstract |
Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count. |
1 |
|
Props / Minimal Scene |
There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds. |
2 |
|
Full Scene |
It has a distinct setting established by objects in a fore-, middle- or background. |
Penalties |
Refers to any element that is detrimental to the work as a whole. |
Points |
⭐ |
Subcategory |
Definition |
-1 |
⭐ |
Unrecognizable Designs |
A character is not recognizable from the original design, especially in the case of AUs or redesigns. |
-1 |
⭐ |
Poor Readability / Execution |
An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work. |
Comic
A - Target |
Refers to who you are attacking or if it's your first attack. |
Points |
⭐ |
Subcategory |
Definition |
2 |
|
First Hit |
Your first attack of the event. Nice work! You may only apply this bonus once for the entire event. |
1 |
|
Regular Attack |
More attacks, more points! Any attack done towards the opposing team if it is not your first attack count. |
0.5 |
|
Friendly Fire |
A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself. |
0 |
|
Weekly Prompt / Lost Prompt |
Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses. |
B - Size |
Refers to how much of a character is visible in the attack. |
Points |
⭐ |
Subcategory |
Definition |
0.25 |
⭐ |
Simple |
For details less than 15% of a character or simple / minimalist designs. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
0.5 |
⭐ |
Headshot / Bust |
For details about 25 - 30% of a character. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
1 |
⭐ |
Half Body |
For details about 40 - 70% of a character or medium animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
2 |
⭐ |
Full Body |
For details more than 75% of a character or larger animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
C - Finish |
Defined by the overall detail of an attack, and is determined by the artist’s intent and chosen style. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Rough Sketch |
It has visible construction lines or repetitive, messy lines. It is often the early stages of drawings with many stray marks and rough forms. |
1 |
|
Clean Sketch / Lined / Lineless |
It has little to no visible construction lines. It has cleaned sketch lines or solid line art. For lineless works, it has clearly defined shapes and silhouettes. It must be consistent for each page to count. |
0.25 |
⭐ |
Motifs / Easter Eggs |
There is consistent and meaningful symbolism in certain elements present. Easter eggs referencing gags or memorable scenes count. |
D - Color |
Refers to the value applied to an attack. Includes monochrome drawings. Canvas color is not considered when rating a drawing. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Uncolored |
It has no color or only a single color is applied. Generated effects (overlay or gradients) also count. |
0.5 |
|
Rough Color |
It has uneven, sketchy or unfinished colors that spill outside lines/borders. Partially colored characters (those with only one or two colors for their entire design) or monochrome colors that aren't true to design count. It must be consistent for each page to count. |
1 |
|
Clean Color |
It has cell colors matching the character design with little to no spill. Monochrome can count if it’s true to design. It must be consistent for each page to count. |
2 |
|
Painting |
The colors are painted, identifiable by texture, physical medium or rendering. It must be consistent for each page to count. |
E - Shading |
Refers to the light or shadow added to a piece to create the illusion of depth. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Unshaded |
There is no shading present in the work. |
0.5 |
|
Minimal Shading |
Shading is sparse but present. It may not be consistent throughout the piece. One layer gradient shading count. It must be consistent for each page to count. |
1 |
|
Full Shaded |
The shading is consistent throughout the piece, influenced by one or more sources of light. It must be consistent for each page to count. |
F - Background |
Refers to elements that are included in an attack in addition to the character. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
None / Minimal / Photography |
Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count. |
0.25 |
⭐ |
Pattern / Abstract |
Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count. Count this for each panel applicable. |
0.5 |
⭐ |
Props / Minimal Scene |
There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds. Count this for each panel applicable. |
2 |
⭐ |
Full Scene |
It has a distinct setting established by objects in a fore-, middle- or background. Count this for each panel applicable. |
Penalties |
Refers to any element that is detrimental to the work as a whole. |
Points |
⭐ |
Subcategory |
Definition |
-1 |
|
Poor Composition |
The layout makes reading the work inaccessible and hard to follow. The text is illegible and the dialogue bubbles are poorly placed. |
-1 |
⭐ |
Unrecognizable Designs |
A character is not recognizable from the original design, especially in the case of AUs or redesigns. |
-1 |
⭐ |
Poor Readability / Execution |
An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work. |
A - Target |
Refers to who you are attacking or if it's your first attack. |
Points |
⭐ |
Subcategory |
Definition |
2 |
|
First Hit |
Your first attack of the event. Nice work! You may only apply this bonus once for the entire event. |
1 |
|
Regular Attack |
More attacks, more points! Any attack done towards the opposing team if it is not your first attack count. |
0.5 |
|
Friendly Fire |
A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself. |
0 |
|
Weekly Prompt / Lost Prompt |
Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses. |
B - Size |
Refers to how much of a character is visible in the attack. |
Points |
⭐ |
Subcategory |
Definition |
0.25 |
⭐ |
Simple |
For details less than 15% of a character or simple / minimalist designs. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
0.5 |
⭐ |
Headshot / Bust |
For details about 25 - 30% of a character. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
1 |
⭐ |
Half Body |
For details about 40 - 70% of a character or medium animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
2 |
⭐ |
Full Body |
For details more than 75% of a character or larger animals. Only count each uniquely drawn character (it is not a copy-paste with a slight edit of features). |
C - Finish |
Defined by the overall detail of an attack, and is determined by the artist’s intent and chosen style. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Rough Sketch |
It has visible construction lines or repetitive, messy lines. It is often the early stages of drawings with many stray marks and rough forms. |
1 |
|
Clean Sketch / Lined / Lineless |
It has little to no visible construction lines. It has cleaned sketch lines or solid line art. For lineless works, it has clearly defined shapes and silhouettes. |
0.25 |
⭐ |
Motifs / Easter Eggs |
There is consistent and meaningful symbolism in certain elements present. Easter eggs referencing gags or memorable scenes count. |
1 |
⭐ |
Great Texture Use |
The textures present in the piece help define or enhance elements in the piece (fabrics, tone, ambience, etc). |
1 |
⭐ |
Great Use of Mediums |
Each medium incorporated in the piece provides depth to the work in a way that contributes to the overall execution of the piece. |
D - Color |
Refers to the value applied to an attack. Includes monochrome drawings. Canvas color is not considered when rating a drawing. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Uncolored |
It has no color or only a single color is applied. Generated effects (overlay or gradients) also count. |
0.5 |
|
Rough Color |
It has uneven, sketchy or unfinished colors that spill outside lines/borders. Partially colored characters (those with only one or two colors for their entire design) or monochrome colors that aren't true to design count. |
1 |
|
Clean Color |
It has cell colors matching the character design with little to no spill. Monochrome can count if it’s true to design. |
2 |
|
Painting |
The colors are painted, identifiable by texture, physical medium or rendering. |
E - Shading |
Refers to the light or shadow added to a piece to create the illusion of depth. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
Unshaded |
There is no shading present in the work. |
0.5 |
|
Minimal Shading |
Shading is sparse but present. It may not be consistent throughout the piece. One layer gradient shading count. |
1 |
|
Full Shaded |
The shading is consistent throughout the piece, influenced by one or more sources of light. It must be consistent for each page to count. |
F - Background |
Refers to elements that are included in an attack in addition to the character. |
Points |
⭐ |
Subcategory |
Definition |
0 |
|
None / Minimal / Photography |
Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count. |
0.25 |
⭐ |
Pattern / Abstract |
Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count. Count this for each panel applicable. |
0.5 |
⭐ |
Props / Minimal Scene |
There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds. Count this for each panel applicable. |
2 |
⭐ |
Full Scene |
It has a distinct setting established by objects in a fore-, middle- or background. Count this for each panel applicable. |
Penalties |
Refers to any element that is detrimental to the work as a whole. |
Points |
⭐ |
Subcategory |
Definition |
-1 |
⭐ |
Unrecognizable Designs |
A character is not recognizable from the original design, especially in the case of AUs or redesigns. |
-1 |
⭐ |
Poor Readability / Execution |
An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work. |