A & M Art Fight - 3D Guide

last edited: October 31, 2024

This is the official A & M Art Fight scoring guide for 3D works, defined as works of art made in digital 3D space. For Voxels and Minecraft builds, refer to Craft Work instead. Animation Add-ons are extra points given to any work with partial or fully moving parts. If your work has any movement in it, please consult the Animation Add-ons guide as well.

We have guides for specific 3D mediums. To find which guide you should use, check if your work falls under the descriptions and click on the medium that applies. If none of the mediums work or you are unsure which medium/subcategory fits your attack, contact a moderator for help.

NOTE: These guides are better viewed on desktop rather than mobile.

Models

A sculpted or poly model in 3D space.

360 Video

An interactable, fully rendered scene.


Models

A - Target
Refers to who you are attacking or if it's your first attack.
Points Subcategory Definition
2 First Attack Your first attack of the event. Nice work! You may only apply this bonus once for the entire event.
1 Regular Attack More attacks, more points! Any attack done towards the opposing team if it is not your first attack count.
0.5 Friendly Fire A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself.
0 Weekly Prompt / Lost Prompt Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses.
B - Size
Refers to how much of a character is visible in the attack.
Points Subcategory Definition
0.25 Simple For details less than 15% of a character or simple / minimalist designs. Only count each uniquely modeled character (it is not a copy-paste with a slight edit of features).
0.5 Headshot / Bust For details about 25 - 30% of a character. Only count each uniquely modeled character (it is not a copy-paste with a slight edit of features).
1 Half Body For details about 40 - 70% of a character or medium animals. Only count each uniquely modeled character (it is not a copy-paste with a slight edit of features).
2 Full Body For details more than 75% of a character or larger animals. Only count each uniquely modeled character (it is not a copy-paste with a slight edit of features).
C - Base Use
Refers to the degree of base usage.
Points Subcategory Definition
1 Vroid / 3D Doll Paintover The model is using a pre-textured base. You must create custom hair, modified clothes and fully retextured hair, eyes and clothes to count.
1.5 Premade Base The model uses a simple base but is textured and modeled by hand to finish the design. Slight base changes do not count.
2 No Base / From Scratch No base or premade assets have been used or the piece is fully sculpted in a 3D sculpting software.
D - Texture
Refers to placing an image or bump map on 3D art to imitate detail.
Points Subcategory Definition
0 No Textures No textures applied or uses standard material textures available in the software.
1 Photo / Premade Textures The model uses a photo texture/bump map that was bought or made by the artist.
2 Self Produced Textures The model uses texture made from 3D texture programs or 2D imports of painted elements and is created by the artist.
E - Rigging
Was the model rigged by you?
Points Subcategory Definition
0 Not Rigged / Premade Rig The model is not rigged or used a premade/automatic rig.
2 Rigged A manually created digital skeleton that allows model movement.
F - Background
Refers to elements that are included in an attack in addition to the character.
Points Subcategory Definition
0 None / Minimal / Photography Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count.
0.5 Pattern / Abstract Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count.
1 Props / Minimal Scene There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds.
2 Full Scene It has a distinct setting established by objects in a fore-, middle- or background.
Penalties
Refers to any element that is detrimental to the work as a whole.
Points Subcategory Definition
-1 Incompleteness and Clipping The model unintentionally clips through itself numerous times. There appear to be unintended holes or unfinished work visible on the model.
-1 Unrecognizable Designs A character is not recognizable from the original design, especially in the case of AUs or redesigns.
-1 Poor Readability / Execution An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work.


360 Video

A - Target
Refers to who you are attacking or if it's your first attack.
Points Subcategory Definition
2 First Hit Your first attack of the event. Nice work! You may only apply this bonus once for the entire event.
1 Regular Attack More attacks, more points! Any attack done towards the opposing team if it is not your first attack count.
0.5 Friendly Fire A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself.
0 Weekly Prompt / Lost Prompt Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses.
B - Size
Refers to how much of a character is visible in the attack.
Points Subcategory Definition
0.25 Simple For details less than 15% of a character or simple / minimalist designs. Only count each uniquely modeled/drawn character (it is not a copy-paste with a slight edit of features).
0.5 Headshot / Bust For details about 25 - 30% of a character. Only count each uniquely modeled/drawn character (it is not a copy-paste with a slight edit of features).
1 Half Body For details about 40 - 70% of a character or medium animals. Only count each uniquely modeled/drawn character (it is not a copy-paste with a slight edit of features).
2 Full Body For details more than 75% of a character or larger animals. Only count each uniquely modeled/drawn character (it is not a copy-paste with a slight edit of features).
C - Base Use
Refers to the degree of base usage.
Points Subcategory Definition
1 Vroid / 3D Doll Paintover / Flat Model The model is using a pre-textured base. You must create custom hair, modified clothes and fully retextured hair, eyes and clothes to count. Flat images used as the model fall under this category.
1.5 Premade Base The model uses a simple base but is textured and modeled by hand to finish the design. Slight base changes do not count.
2 No Base / From Scratch No base or premade assets have been used or the piece is fully sculpted in a 3D sculpting software.
D - Details
Refers to placing an image or bump map on 3D art to imitate detail, as well as 360 video scene details.
Points Subcategory Definition
1 Scene Exploration The video allows a true 360 exploration of the scene by way of a fully rendered scene with buttons to allow movement within the scene.
0 No Textures No textures applied or uses standard material textures available in the software.
1 Photo / Premade Textures The model uses a photo texture/bump map that was bought or made by the artist.
2 Self Produced Textures The model uses texture made from 3D texture programs or 2D imports of painted elements and is created by the artist.
1 Audio Cues The video incorporates spatial audio cues perfectly timed with certain movements, events, etc.
E - Rigging
Was the model rigged by you?
Points Subcategory Definition
0 Not Rigged / Premade Rig The model is not rigged or used a premade/automatic rig. Flat images used as the model fall under this category.
2 Rigged A manually created digital skeleton that allows model movement.
F - Background
Refers to elements that are included in an attack in addition to the character.
Points Subcategory Definition
0 None / Minimal / Photography Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count.
0.5 Pattern / Abstract Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count.
1 Props / Minimal Scene There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds.
2 Full Scene It has a distinct setting established by objects in a fore-, middle- or background.
Penalties
Refers to any element that is detrimental to the work as a whole.
Points Subcategory Definition
-1 Incompleteness and Clipping The model unintentionally clips through itself numerous times. There appear to be unintended holes or unfinished work visible on the model.
-1 Stuttering Movement The video moves through the scene in a stuttering manner, causing jarring movement and breaks immersion.
-1 Unrecognizable Designs A character is not recognizable from the original design, especially in the case of AUs or redesigns.
-1 Poor Readability / Execution An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work.